Game Mechanics

After some elaboration with my friends, I came to a conclusion that it would be good to have some FAQ and some explanation what actually this game is about and what can you find in the game. I’ve mention a lot of valuable information in the FAQ section so visit that section if you want […]

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New lonely path

After many attempts I’ve decided to switch to a new branch and completely rework the project to singleplayer version of the game. There were many issues with spawning of the dynamic loot during runtime and I became frustrated due to lack of progression. Version 0.0.3 (SP) Version 0.0.4 (SP)

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Low poly beginnings

I originally intended to make a coop game, but I changed my mind very quickly because iI originally intended to make a coop game, but I changed my mind very quickly because implementing networking wasn’t very easy. I would have made the whole development unnecessarily complicated. Maybe later when I have more skill I’ll take […]

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First dose of endorphin

So I’ve had my fill of knowledge from the great official tutorials from Unity Learn. Long story short, I went back to the necessary basics, because of course I forgot a lot of things after a long break without Unity and programming at all. Right at the beginning I had a bit of a dilemma […]

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Rise of the FoxApoGames

Greetings, and welcome to FoxApoGames, a personal project. I find the blog form to be a great idea to share my feelings and insights on topics that are close to me. I have chosen the wordpress platform because it is easy to maintain and I didn’t want to spend time developing my own cms platform. […]

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