New lonely path

Game Dev

After many attempts I’ve decided to switch to a new branch and completely rework the project to singleplayer version of the game. There were many issues with spawning of the dynamic loot during runtime and I became frustrated due to lack of progression.

[Mechanics]
- Added: IK Rigging for weapon handling
- Added: Third person controller with animations

Version 0.0.3 (SP)

Tooltip system implemented
[Mechanics]
- Added: Health Stats
- Added: Radiation Stats
- Added: Interaction System
- Added: Stat System
- Added: UI Hud (Health, Radiation) + Looting tooltips
- Added: Consumables, Equippables Item Types
- Added: Item Definitions
[Assets]
- Added: Realtime GSC Workflow
- Added: Odin Inspector

Version 0.0.4 (SP)

Basic stat UI and post processing layer for radiation zones
Weapon rigging
My new playground
Spritesheet in form of sprite font asset so the icons are part of the font. Amazing way how to decrease amount of nonsense Image components in the UI and decluttered the whole hierarchy.

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