I originally intended to make a coop game, but I changed my mind very quickly because iI originally intended to make a coop game, but I changed my mind very quickly because implementing networking wasn’t very easy. I would have made the whole development unnecessarily complicated. Maybe later when I have more skill I’ll take the chance.
I made a nice video of running survivors
- Added: Animation & movement synchronization
- Added: 3 animation states - Default, Rifle, Pistol (Work as RuntimeAnimatorControllerOverride)
- Added: 3 types of equipment - Melee, Rifle, Pistol
- Added: NetworkEquipment object for sharing visuals across looting
- Added: Static weapon visual Rifle, Pistol
- Added: Looting mechanic
- Changed: Minor refactor in InputManager
Issues:
- Desync of RuntimeAnimatorControllerOverride after picking up an item
- Lootable items are now static (not a great solution)
Version 0.0.2 (MP Version)

